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skrinshoty + of dal'noboyshchiki 2 - merry pictures
it is similar to the birds, from the last forces that fly over the powerful Dnepr, rare play project can brag by the possibility to give presents potential fans at least with small degree of freedom within the framework of its peace. On the contrary, very often wretch- player proves to be that buried under the arch of prohibitions, rules and indications, which leave to it no chances to the more- less untied hands. Especially strongly this vicious principle is manifested in the different-calibre autos-simulator, we all already long ago privykli to the fact that the malicious authors do not usually release us to travel a little beyond the limits of the uzen'koy track diverted for the races. The attempts to a little diversify deystvo by the introduction of rather short offshoots from the basic route contain nothing fundamentally new and therefore also they cannot be considered the solution of problem. But indeed it sometimes so is desirable to take any Test Drive 2 (not damaged by the developers still pogryazshimi in merkantil'nosti) and to quietly go for a drive on the environments, without turning attention to any trifles like the borders or chekpoyntov...
Life on wheels
first part Of dal'noboyshchikov, as is known, not less than others it suffered the described ailment, despite even the fact that the idea realized there persistently required nonlinear approach to the matter. Therefore, honestly otkatav small of naborchik proposed by comrades from SoftLab-NSK routes, play community started smirenno to await continuation, secretly hoping that this time its thoroughly hidden dreams o "Elite on the wheels" not will be deceived. And you do know that 4 to you I will say?
Greater there is no need for casting looks to the side of the zabugornogo Motor City, in which like they would promise the so desired dose of freedom! It is not from now on necessary, by suppressing aversion and by attempting to present itself dal'noboyshchikom, to randomly press pedestrians in any Karmageddone! Since hopes were nevertheless not deceived, and in Dal'noboyshchikakh 2 developers left from the idea of the fixed collections of routes to the side of the one living independent of the player of peace. Thus, represent - the very strong piece of locality, densely interlaced by roads and by the decouplings, which mutually connect is more than ten small towns. Naturally, almost each of them experiences the sharpest need in any product, produced by neighbors, and it is ready to pay for it large money. Well and our with you task - of facilitating their difficult lot, after delivering to sufferers the desired goods, not without the benefit for its purse, naturally. After clarifying task, let us go to the side of the urban storages (such are in each city), we take the there pleased goods (from the cotton and Coca-Cola to the industrial diamonds and processors) we begin slowly to hobble to the side of the necessary populated area. There and is revealed the pair of interesting nuances - first, goods must be delivered in the specific time (on this part of the problems almost never appears, since time usually sufficiently, so that it is quiet and without hurrying to arrive at the point of destination), and in the second place, on the tail it will hang taking out from several insolent competitors, who, kicking and pushing, attempt to reach the purpose by the first. Certainly, not only for the glory - to the first always pay more than money. But you do not hurry to squeeze the pedal of gas into the floor to the level of asphalt - the vigilant representatives of law only and await so that we would rush past under the light signal to the red light or vlyapalis' into the randomly screwed tighter car in order in embryo to then suffocate our future financial empire by difficult by requisitions. Furthermore, excess impacts and shake-ups most frequently very negative affect the quality of transportable load, so that driver it follows to be careful also in this sense - no one not will pay for the bottles with the beer broken in the road.
V the purposes of the controlling of
competitors and retention of the remainders of the nervous system of
player creators allowed us to hire to themselves assistants. For this
it suffices to secure license to naym (it, together with the fee, they
issue to first to that arrived at the "finish") and sufficiency of
money, which must be sufficient to the purchase one additional
machine. After securing both ingredients, let us go to the nearest
stand after the third - we search for that desiring to work. If the
same was located, it is possible itself to congratulate, since from
this point on, we cease to be by simple driver converted in the
chapter of company! After securing thus another pair of tens of
subordinates, it is possible to take 51 percent of the market for
freight traffic in the region, that also is strictly the purpose of
the game, on the reaching by which the zamaterevshiy player with the
ease will purchase BMW M5 and will look to the peace by the eyes of
the owner of car. It is it's a pity, it is not possible to acquire by
house - many worshippers Ultima Online would estimate this innovation.
Motor park
to a question of simulation approach is observed more than serious. Game by the most accurate means (with the development they conducted consultations with the appropriate companies) represents the set of the most known in the world trucks - beginning Shityu kAMAZom and By gazel'yu concluding DAF and Kenworth. The behavior of machine on the road also corresponds to all contemporary standards in this region. In order to realize this fact, is sufficiently simple to replace machine to the tractor and to try to be passed on the mountain paper streamer so, in order to the tyazhelennyy trailer, which is dangled from behind, not utyanul you in any of cuvettes.
Furthermore, would be desirable to note even and the park of the local police splendid on the extent of outfitting, patrols are moved exclusively on BMV, and as punishing dlani they are used hanging above some cross-roads kA -50. However, in spite of external prosperity (caused, obviously, by frequent penalties), the defenders of order sometimes not to away strengthen its financial position even by the less official methods: for the small bribe, for example, to detain the pressing competitor or soak to be repulsed from the local Mafia, which, by the way, rolls itself on the solid black extra-roads builder and has bad habit to gathering to begin firing, if any of bedolaga rejects to stop truck and to share with profit.
What to make to the obizhennomu driver, to whom
the small flock of mafiozi did shoot through the dear pendant above
the frontal glass? Certain, to go to the nearest point of
auto-service. Small bloodletting to purse, and to us with happiness
will establish the new bulletproof glass, the forced cursor, ABS. and
other dozen additional pribambasov - only manage to pay. But if we
consider still and the fact that any jeep noticeably flies away into
the nearest ravine after direct collision with the heavily loaded
truck, it is possible to quietly buy new pendant, especially without
worrying about its safety. Most important in a similar situation - not
to spoil to itself mood, having suddenly recalled about the fact that
the recently flown by servicing station was the latter on the route,
but fuel in the tanks there remained only to convenient parking on the
curb...
The shortest in the world paragraph
strictly, I
wanted to dedicate this part of the article to sonic formulation.
Thus, heed, entire music to Dal'noboyshchikam 2 wrote cult Russian
group "aria". In my opinion any commentaries here are absolutely
superfluous...
V general
as any other large project, Dal'noboyshchiki 2 with difficulty yield to description in one material. It would be desirable to still mention about the magnificently realized change of day and night and the impressive weather effects (everyone can again be convinced of the fact that on the frontal glass are not in vain fitted the yard-keepers). From other side, I can complain on some graphic Glucks - for example, associating "slabooptimizirovannost'" and not always accurately processed bekgraundy - and to the infamous tricks AI, which sometimes falls into the comatose state and it begins without restraint to behave like a hooligan in order through the pair of minutes to return to its normal state.
Nevertheless, in spite of the pitiful pair of the omissions mentioned above, sikvel very organically it looks as the continuation of a series of the successful Russian projects of last time. If domestic play industry continues to be developed at the same rate, then I accurately know, where will be made the following game of century...
System requirements
Pentium OF II 300
64 mb. of memory
3d- accelerator
recommended requirements
Pentium OF III 750
256 mb. of memory
GeForce 3 and it
is above
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